I hope you don't plan to have narration...
for your future Brackenwood stories. The charm of the series really is in how it shows rather than tells.
Attacked that poor kid's weak point for massive damage.
If only you were the first to do this...
Then you might have had some valid statement to make with your 'only one play' thing. Since that isn't the case, the phony artistry value of that is lost (if it ever existed in the first place).
But man, I've seen this before. Several times now. It just doesn't have any real impact anymore.
The plot was ok. It was cliche, somewhat anti-scientific in its sentiments and patently absurd, but I can forgive that. I can't as easily forgive the purely linear nature of the man's last 6 days of life or the fact that the characters really lacked any kind of relatability. The only thing this offers is "The world is doomed and YOU are responsible for it." I don't feel responsible for it though because it was just so fake feeling. You are pushes slowly forward, occasionally given the ability to pick among A or B, and that's the whole of the game.
But really, the whole 'don't play more than once' thing is so annoying. If you want to tell a story, tell a story. Don't rope people around with a self destructing choose your own adventure book. If your game has the merits to stand on its own without having to hide behind its 10 minutes of freshness, it doesn't really benefit from that kind of nonsense.
Um, it's not really original.
I'm seeing a lot of people giving it props for originality, but the gravity puzzle platformer has been done before. Lots of times actually, and usually with pretty good execution. Metal Storm, VVVVVV, a couple of games on this site, the list goes on. Metal Storm (NES) even allowed you to jump before flipping. So yeah, the concept has been around for a long time.
That said, it's well executed, simple, and the puzzles are good. If you like it though, you ought to give Metal Storm and VVVVVV a shot.
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